I'll admit, when we first started the test cycle for Verse One, I thought it was going to be a quick and simple process with very little for we of the dev team to actually do.
In fact there are lots of little details that we've decided to improve, graphics to polish up, tiny problems in the narrative flow cleared up, all sorts of little things that maybe you won't notice because you won't know the subtle differences between iterations. But over, I'm sure that these little improvements will improve your game experience overall.
The current plan is to finish testing by the end of next week, release one final test build with all changes implemented and then, provided the testers don't find any new and exciting ways to break the game, release the freeware version.
More news soon folks! :-D