So... the publisher we had high hopes of doesn't want to take on the game, which kind of sucks but it's hardly the end of the world. In terms of publisher we have several good options, but in terms of securing / getting help with funding, there was one strong favourite. Perhaps we'll try the Kickstarter route - maybe I'll do a poll on that to see if people would be interested.
In terms of Verse One, we have 95% of the artwork and animation done, 90% of the puzzles, pretty much everything's in place to get a test build done in the next couple of weeks. Then we'll get the game voiced, some final testing, and release as freeware. This will happen whatever else may happen in terms of publishers or funding, so hopefully you'll all be able to see just how far the game has progressed since we released the demo.